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On Becoming: Artist CV and Bio [ The Artist Journal ]

On Becoming: Artist CV and Bio

Inês Lucas is a Portuguese interdisciplinary artist and creative technologist. Inês brings communities together through interactive intimate experiences of presence, memory and motions of nature. These explorations have taken physical form as speculative objects, immersive archives, sensory materials and even short films. Recent work has been presented by Shadow Traffic and at various interactive media art shows.

Inês wasn’t always living at the intersection of art and technology - social impact and accessibility has been at the center of her practice as a full stack developer, data analyst, marketeer, startup founder and organizer. Her professional background includes roles with governmental agencies, such as the European Union, and the Center for Responsible AI.

Inês has a soft spot for fabrication and works fluently across digital and physical media. Her tools of choice include creative coding, interactive media platforms, physical computing, and machine learning for real-time experiences.

She is based in Brooklyn, New York, where she’s currently pursuing her Master’s at NYU’s Interactive Telecommunications Program.

Artist Statement [ to be continued ]

What guides me is an interest in the small conditions that make people feel safe. Call it the product of culture, neurodiversity or fear, but creating a sense of comfort is what I go for.

I find it exciting to discover what comforts means for different people. What about what comforts me? Working in the physical realm allows me to enter a state of flow. Fabrication comforts me. Bringing comfort to others does so too.

Part of comfort is access to information. Safety in knowing you have the most you could. This has presented in different ways. At the EU, I cared about people’s wellbeing having access to financial information. [ to be developed ] - personal scale vs collective -

In the search of finding more about myself [ to be developed.]

Noticing the small things. 10:13AM week 5. [ to be developed.]

Helpful questions include “What influences or informs your practice? (experiences, research, other artists, culture)”

Inês Lucas

Brooklyn, NY • lucasinesmaria@gmail.com • (123) 456-7890 • mariaineslucas.com

Shows

2025 ∙ Regrettable Life Choices Returns Desk, Lost Horizon Night Market, Shadow Traffic, Brooklyn, NY

2025 ∙ Quiet Waters, Interactive Media Art Show, Brooklyn, NY

2025 ∙ Pixcells, Interactive Media Art Show, Brooklyn, NY

2024 ∙ Touch Grass, Interactive Media Art Show, Brooklyn, NY

Select Independent Projects

Rare Light (2025, Interactive installation, TouchDesigner and MediaPipe).

Participatory piece exploring the paradox of intimacy: fear versus yearning for connection.

Dear Stranger (2025, 5 min, HD video) – Director.

Narrative short exploring chance encounters and memory loss.

Losing Proof of Life (2025, 5 min, HD video) ∙ Director, Set Designer.

Narrative short exploring the fragility of identity when the tangible markers of one’s past are stripped away.

Paper Love (2024, 30 sec, stop motion) ∙ Director, Cinematographer, Fabricator

Micro-short exploring absurdity, care, and intimacy using fabricated miniature characters.

Leadership and Teaching

2022 ∙ Invited Speaker at JEF Europe (Kortrijk, Belgium)

2022 ∙ Project co-lead on Intergenerational Justice, Generation Climate Europe

2021 ∙ Art Counsellor and Advisor, Terragon Nature Labs (Amsterdam, Netherlands)

2022 ∙ Friend of the European Climate Pact, European Commission

2020 ∙ Social Impact Case Competition Jury, 180 Degrees Consulting

2019 ∙ Social Impact Consultant, 180 Degrees Consulting

Awards and Honors

2024, 2025 ∙ NYU Scholarship

2024 ∙ Invited Alumni on the Hot Cities of the World Tour with McGill University, meeting with CEOs and government agencies in Egypt and Morocco

2024 ∙ Fulbright Scholarship, U.S. Department of State (declined)

2021 ∙ Forward Startup Pre-Acceleration Program Finalist, Startup Lisboa

2017, 2018, 2019, 2020 ∙ Católica Lisbon Merit Scholarship

2019 ∙ Honorable Mention, Human Rights in the Perspective of the Youth Photography Competition, Associação Duarte Tarré

Hackathons

2025 ∙ Participant, United Nations Tech Over Hackathon

2023 ∙ Participant, IronChallenge Hackathon

Professional Experience

2025

Production Assistant, Volvox Labs (New York, US)

2025

Research Assistant, New York University (New York, US)

2024

Software Developer Intern, Unbabel ∙ Center for Responsible AI (Lisbon, Portugal)

2024

Graduate Teaching Assistant, New York University (New York, US)

2022, 2021, 2020

Campaigns Marketing Officer, European Investment Fund (Luxembourg)

Social Media Strategy Consultant, European Investment Fund (Luxembourg)

Marketing Trainee, European Investment Fund (Luxembourg)

2020

Co-founder, Surf the Job (Lisbon, Portugal)

Education

2024 - present ∙ New York University – MPS in Interactive Telecommunications (ITP)

2025 ∙ New York University – ITP Camp

2024 ∙ School of Machines – Python for Confused Artists

2023 ∙ Le Wagon – Web Development Bootcamp

2017 - 2020 ∙ Católica-Lisbon School of Business and Economics – BSc in Business Administration

2020 ∙ McGill University – Exchange Semester

2019 ∙ BI Norwegian Business School – Exchange Semester

Courses taken

For an extensive list of art and creative technology workshops and courses, see here

 

Touch Grass

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Pictures aren’t being allowed into Notion.

Installation

40’’ by 40’’ by 50’’

December 2024

Interactive digital pond

Collaborator: Ranjani.

Touch Grass is an interactive digital pond. Its shape ensures everyone has equal stakes and engaging in accessible collective play, which creates a state of mind for open conversation. It conveys the power of collaboration in society, as you need everyone to touch it as the same time to see the full ripple effects. With more iterations, it could be an interface for brainstorm and shared physical computing. Currently it's very large, unstable and difficult to bring to where it can have an impact. The grant is to manufacture of a custom round 32'' PCB LED display that can replace the bin, projector, metal stand and counterweight setup. Afterwards, I'll explore more direct ways to spark conversation at a time where we need communities to hold and explore their differences.

Folk Computer due to how it can bring elders and children alike together to brainstorm together and solve societal issues without the downside of addiction that's often caused by more portable forms of tech, the relationship between art materials, supply chain and tariffs, as well as Cyber Feminism.

More hackathons solving specific issues shared by studios, policy makers or communities with very real constraints. Vibe Shift was an event where I saw people from all parts of creative tech, which was very positive. But as the world shifts with AI, learning outside of a typical classroom through events, hackathons and crash courses followed by working on your own projects solving very specific issues that exist outside of a bubble is the way forward - as opposed to studying, memorizing and solving self-selected arbitrary problems, where you choose your constraints.

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Add this to application proof for class.

For reference

Artist Bio from the first person, more project specific

I'm based in New York, currently in the middle of NYU’s Interactive Telecommunications Program. My work ranges from physical computing in large installations to film making and coding. This past few months, for example, I directed 2 short films, created a kinetic textile sculpture piece, fabricated an interactive light piece to showcase cell biology NYU research, created a large sensory nature inspired installation, worked as a Research Assistant on a climate impact machine learning project, was a graduate assistant for Intro to Fabrication and coded lots of tiny web toys.

I use tools like p5.js, TouchDesigner, Three.js, and Arduino, and work with machine learning, real-time media, and sensor data to create interactive environments that respond to the human touch. Most of my projects explore emotional and environmental storytelling — whether through speculative objects, immersive archives, or responsive materials.

Creative Technologist oriented in-resumé bio

Creative Technologist at the intersection of speculative design, digital memory, and interactive installations. With a background in public institutions, startups and consulting across 7 countries, I have 3 years of experience in project management, software development and cross-functional collaboration. Social Impact, advocacy, connection and sustainability-driven interactive design are at the center of my practice.

Questions that arose from Artist CV & Bio Process

  • Do locations matter? In the past, saying my experience spans across 7 countries (Thailand, Netherlands, Canada, Norway, US, Portugal, Luxembourg) has been a positive.
  • Should exchange semesters be included?
  • Should short assignments have their own section (such as Production Assistant at Volvox Labs, Art Camp Counselor, Terragon Nature Labs and Graduate Assistant, Intro to Fab, NYU)?
  • Should ITP attendance be mentioned on the bio?
  • Are there line items where context would be helpful that I’m missing?

5 things you want your creative practice to achieve // To do

  • Process and a love for the craft and tools - how it feels on the day to day
  • Collaboration
  • Community
  • Impact
  • Novelty
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To explore the limits of the medium, balance between fun and meaning, to create original thought? To speculate systems of power?

5 ways you want people who encounter your work to feel // to be

  • Wonder
  • Curiosity
  • Excitement for the unknown
  • Connection
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Capable of mass information processing, deeper understanding, reconnect to sense of wonder, feel seen, skeptic of surroundings.